Work Experience

Unity Gameplay Programmer

NuChallenger

June 2022 - February 2023
  • Collaborated with other developers to update older enemies and create new ones for Treachery in Beatdown City
  • Assisted with putting together new maps and cutscenes so that they were up to date with the lead developer's demands

Gameplay Programmer

Glow Up Games

October 2020 - June 2022

  • Collaborated with other developers to prototype, playtest, and build features for Insecure: The Come Up Game
  • Used agile project management to help track bugs and update engineers on the status of tasks
  • Created in-engine tools to assist with implementing new ink scripts into the game

Assistant Teaching Artist

School of Interactive Arts.

June 2018 - June 2020
  • Helped develop lesson plans on game design
  • Monitored students to make sure that they're understanding how to use Unity and code in C#
  • Assisted with managing college advising for rising seniors

Education

BFA in Game Design

New York University 

Bachelor of Fine Arts  2022

Collaborated with peers to create several tabletop and digital games for assignments. Also regularly used Unity and version control software.

Illustration / Animation

High School of Art and Design

2014-2018

Became certified in Adobe Photoshop CS6 and regularly used Toon Boom, Adobe After Effects, and Adobe Animate for assignments.

Known Software

  • Version Control Software (Git, Plastic, SVN)
  • Inky
  • Ren'Py
  • Visual Studio/Visual Studio Code
  • Adobe After Effects, Photoshop, and Animate
  • Wwise
  • FMOD
  • Jira

Awards

  • Humble Bundle Game Creators of Color Award Nominee (2019)
  • Jennifer Ann's Group Game Design Challenge Finalist (2019)
  • Games For Change Student Challenge Winner (2017 & 2018)
  • National Stem Video Game Challenge Unity Winner (2017)