Work Experience
Unity Gameplay Programmer
NuChallenger
June 2022 - February 2023
- Collaborated with other developers to update older enemies and create new ones for Treachery in Beatdown City
- Assisted with putting together new maps and cutscenes so that they were up to date with the lead developer's demands
Gameplay Programmer
Glow Up Games
October 2020 - June 2022
- Collaborated with other developers to prototype, playtest, and build features for Insecure: The Come Up Game
- Used agile project management to help track bugs and update engineers on the status of tasks
- Created in-engine tools to assist with implementing new ink scripts into the game
Assistant Teaching Artist
School of Interactive Arts.
June 2018 - June 2020
- Helped develop lesson plans on game design
- Monitored students to make sure that they're understanding how to use Unity and code in C#
- Assisted with managing college advising for rising seniors
Education
BFA in Game Design
New York University
Bachelor of Fine Arts 2022
Collaborated with peers to create several tabletop and digital games for assignments. Also regularly used Unity and version control software.
Illustration / Animation
High School of Art and Design
2014-2018
Became certified in Adobe Photoshop CS6 and regularly used Toon Boom, Adobe After Effects, and Adobe Animate for assignments.
Known Software
- Version Control Software (Git, Plastic, SVN)
- Inky
- Ren'Py
- Visual Studio/Visual Studio Code
- Adobe After Effects, Photoshop, and Animate
- Wwise
- FMOD
- Jira
Awards
- Humble Bundle Game Creators of Color Award Nominee (2019)
- Jennifer Ann's Group Game Design Challenge Finalist (2019)
- Games For Change Student Challenge Winner (2017 & 2018)
- National Stem Video Game Challenge Unity Winner (2017)